These missions are not too difficult, some of them are even easily doable with just a few players where as some may require several for it to go smoothly (such as Swamp Airfield) so the more players you have the easier it will be. In the end, GRAW 2 is a fun tactical shooter to relax with after some horrible movie tie-in-game boosting. If any achievements were missed, clean them up with help from the guide. That’s it, another 1000 or 1250 to boost your Gamerscore. For " Enforcer", remember that you’ll need 10 Gamertags. Take note how many Gamertags certain achievements require, and boost them out quickly. If you have the Co-op Collection DLC’s, you’ll head online to boost it as well. This is how you’ll get the miscellaneous achievements like sniper kills and bomb plants. Now either gather up 4 more friends (guest accounts won’t work, you need five individual Gamertags) or head over to the forums and organize a boosting party. You should get an achievement per complete level, and then " Perfect Co-op Campaign" once they are all complete. I would recommend getting the Campaign Co-Op achievements first. At this point you should be done all the Single Player achievements and you should have unlocked the " SinglePlayer Master" achievement. You don’t have to complete the mission for the objective to count, just make it to the next checkpoint. Secondary Objective Guide can be found here. You can also replay the missions to get any secondary objectives you missed. In each mission, try to complete the secondary objectives so as you won’t need to replay the missions again.įor the Quick Mission achievements, just follow the guide. After each act of the story, you will should unlock 3 achievements (" Low", " Guarded", and " Elevated"). Play through the tutorial and be sure to complete all the challenges to receive the associated achievements. This game is easiest to complete with the simple and common playthrough of campaign followed by some online boosting(or playing legit as the achievements are not the hard unlock through normal play) The " Single Player Master" achievement may not unlock if any DLC achievements are earned prior to unlocking all single player achievements. NOTE: There is one achievement that may become glitched for some. With some friends, the Online Campaign is fun and intense giving you an incentive to breeze through this game’s achievements. The achievements are much easier too, Single Player is quick and easy and Multiplayer is easy to boost. The game did receive a graphical upgrade however, and the game still looks surprisingly polished all these years later. Not much changed between the two games: controls, gameplay, multiplayer and weapons are all essentially the same. Ghost Recon Advanced Warfighter 2, commonly called GRAW2, is the direct sequel to GRAW.
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One of Psyonix' other games helped point the way. Playing with a 70+ millisecond ping is pretty much pointless." Playing Rocket League without client-side prediction with just a 40 millisecond ping is uncomfortable. Rocket League's vehicles can turn on a dime, accelerate and brake extremely quickly, and have the ability to instantaneously change directions using jumps and dodges. All multiplayer games with physics-based vehicles that I can think of don't even try to deal with latency mitigation – they just have the client send its inputs to the server, wait for the server to run the physics simulation, then wait for the server to send the results back to the client. "In the back of my mind I was always thinking about how we could possibly get a high-speed rigid body physics game to play well with high latency. “Getting SARPBC somewhat playable over the internet was a terrible hack that didn't even work all that well and continued to haunt me for years after its release," he says. The precursor to a solution was there in SARPBC, but Cone speaks of it like a war veteran reliving unspeakable things. Of course, once Psyonix had figured out how to shepherd people into online matches, there was the small matter of forcing a real-time physics simulation to run in sync on up to six machines. The mini-games in SARPBC were fun and challenging, but for Rocket League we wanted players to spend time playing something that would train them and perhaps encourage them to play online.” This meant we needed to have a more robust single-player experience for Rocket League, which is why we decided to focus on the Season mode instead of mini-games. “We've always thought of the multiplayer as the most fun part of the game, but surprisingly the majority of people who bought SARPBC never played online – not even once. Even this required multiple modes, however. That goal became scoring goals - using your leaping vehicles to steer a giant ball towards an opponent's goal. Cone still hopes to follow up that first pitch, but after their experience with SARPBC, Psyonix knew their best bet was to pick a single goal and nail it. The initial concept behind Rocket League was a grand series of mini-games to test every aspect of automotive acrobatics in an open world. Psyonix wanted to remake SARPBC as soon as it released. To start, it was self-funded, and the money was gone the marketing budget was buttons and fluff, and word of mouth wasn’t much of an option with YouTube in its infancy and Twitch non-existent. SARPBC and Rocket League were very much born out of ‘following the fun’.”Īlas, SARPBC was the product of a relatively new studio chock full of devs fresh from college (Cone himself joined with a flock of interns brought in to wrestle with SARPBC in its adolescence) and it struggled. Even in its rough infancy the game was so fun that we yet again changed course to focus on it as the primary game. Several prototypes were made until one day somebody decided to drop a ball into an arena to see how that played out. “We needed more game modes to appeal to publishers, so we started exploring what else we could do with these cars. “That mode was so fun we decided to focus on it as the primary game,” Cone says. But what’s more fun than smashing cars off static objects? As SARPBC’s Crash Course mode was to demonstrate, smashing cars off other cars and spoiling people’s days. Onslaught went down a treat, so rather than change tack, Psyonix opted to apply their vehicular expertise to a then unnamed racing game that pitted driver against obstacle, tacking on a rocket boosters as a means to control speed. SARPBC has its roots in Unreal Tournament 2004’s Onslaught mode, for which Psyonix founder David Hagewood was drafted to prototype vehicle physics. Seven years and five million Rocket League downloads later, it looks like they caught it. It was difficult and the game had a low probability of ever releasing, but in the end it was probably for the better because we got to make the game we wanted to without having to cater to outside interests.” "We would do work-for-hire jobs to pay the bills while working on Rocket League in our free time and between contracts. That's why Rocket League, like its predecessor, is completely self-funded," says Cone. “There wasn't an inkling of interest coming from anybody. The lead gameplay programmer has agreed to talk about the making of Rocket League - its physics, its multiplayer, its tremendous success - but the difficulties start before the coding began, with the 2008 release of predecessor SARBC and its middling reviews and sales. “Supersonic Acrobatic Rocket-Powered Battle-Cars was a moderate success but the phrases ‘niche genre’ and ‘cult classic’ don't exactly whet the appetites of people wanting to make money,” Jared Cone tells me. Furthermore, multiple project contributors can access centrally shared models Revit also imports, exports, and links your data with commonly used formats, including IFC, DWG, and DGN.Communicate design intent more effectively to project owners and team members by using models to create high-impact 3D visuals. It helps you to turn information into insight and deliver business value at every step in the process.Īutodesk Revit 2020 allows you to work with members of an extended project team. It includes the functionality of all of the Revit disciplines (architecture, MEP, and structure) in one unified interface.Īutodesk Revit is a powerful building, infrastructure, modeling and utility toolbox which designed for architectural design, construction, MEP engineering, and structural engineering. 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When the DLC drops, this will also mark the start of Season 4 for Project Cars eSports, and it will include new championships and more eSports liveries coming to the game via title updates.įor those who want to try before they buy, a Project Cars 2 demo is up on both the PS4 and Xbox One as well. In addition to those, the Fun Pack will also include vehicle liveries from five major eSports racing teams (BAM eSport, Team Redline, Virtual Drivers by TX3, JapSpeed Racing, and F4H Motorsport). Three Group B legends: The Ford RS200 Evolution, Renault R5 Maxi Turbo, and Audi Sport quattro S1 Three rides from Professional Fun-Haver and drifting world champion Vaughn Gittin Jr.: The Ford Bronco “Brocky”, Ford Mustang RTR Spec – 5D, and the Mustang ’66 RTR The eight new cars include two current WRX runners: Mattias Ekström’s Audi S1 EKS RX quattro, and Petter Solberg’s Citroën DS3 RX Supercar The two new tracks are: Barcelona Rallycross and Brands Hatch Rallycross Historic The Project Cars 2 DLC will come with two new race tracks, and eight new cars. Project CARS 2 v1.1.1.In a press release, Bandai Namco Entertainment has announced that Slightly Mad Studios’ Project Cars 2 will be getting its first DLC called the “ Fun Pack” in “winter 2017,” or in other words, very soon. Project CARS 2: Fun Pack v3.0.0.0 Fixed Files Project CARS 2: Fun Pack v4.0.0.0 Fixed Files Project CARS 2: Fun Pack v5.0.0.1 Fixed Files #1 Project CARS 2: Fun Pack v5.0.0.1 Fixed Files #2 Project CARS 2: Spirit of Le Mans v1.6.0.0 (v6.0.0.0) Fixed Files Project CARS 2: Spirit of Le Mans v1.7.0.0 (v7.0.0.0) Fixed Files Project CARS 2: Spirit of Le Mans v1.7.1.1 (v7.1.0.1) Fixed Files
Furthermore, the Tecplot 360 EX 2019 R1 version is significantly faster in loading and processing model results. This version can load *.odb files from the Abaqus version 2019. Version 2.0 of the Add-on GeoStress is compatible with the Tecplot 360 EX 2019 R1 version which was released in October 2019. The only performed interpolation is that of the six independent components of the 3D stress tensor on the respective feature.Ģ. In GeoStress v2.0 all stress values on external surfaces and polylines are newly derived from the six independent components of the stress tensor. The mean would have been 90°N which is obviously not correct. However, when these variables are bi-polar data, such as the SHmax orientation, the interpolation could have produced wrong results when the orientation was 179°N on one side of the surface and 1°N on the other side. In GeoStress v1.0 all stress variables are derived from the 3D stress tensor components and then were interpolated on external surfaces and polylines. Comprehensive re-organization of the GeoStress interpolation scheme for external surfaces and polylines. The three main changes of the new version 2.0 are:ġ. Additional Information Version History - Changes with respect to GeoStress v1.0Įven though the general functions and the graphical user interfaces of GeoStress have not changed at all the technical changes in the background are significant. It also presents a number of special features of Tecplot 360 EX in combination with GeoStress that allow a professional and efficient analysis. The numerical solution is achieved with the finite element software Abaqus version 2019. The technical report describes the technical details of the visualization tool, its usage and exemplifies its application using the results of a 3D example of a geomechanical-numerical model of the stress field. Furthermore, the add-on can export surfaces and polylines and map on these all available stress values. GeoStress also estimates kinematic variables such as horizontal slip, dip slip, rake vector of faults that are implemented as contact surfaces in the geomechanical-numerical model as well as the true vertical depth. Besides the aforementioned values derived from the stress tensor the tool also allows to calculate the values of Coulomb Failure Stress (CFS), Slip and Dilation tendency (ST and DT) and Fracture Potential (FP). To facilitate and automate these steps the add-on GeoStress for the professional visualization software Tecplot 360 EX has been programmed. This includes the three field variables temperature, pore pressure and the displacement vector. for borehole pathways or surfaces on which the model results and further derived values are interpolated. Second, an appropriate geometry has to be given such as cross sections, profile e.g. the normal and shear stress with respect to an arbitrarily given surface. It is also of great interest to display e.g. First, one has to derive from the six independent components of the stress tensor scalar and vector values such as the ori-entation and magnitude of the maximum and minimum horizontal stress, stress ratios, differential stress. AbstractFor the visualization and analysis of the stress field from 4D thermo-hydro-mechanical (THM) numerical model results two main technical steps are necessary. Campers Inn RV of Raleigh is proud to serve the North Carolina camping community. By filling out the secure, no-obligation credit application on our website, it’s easy to obtain financing for a new or used toy hauler, travel trailer, or motorhome. Lbs Trailers is your local NC trailer dealer with a huge selection of Stock, Utility, Flatbed, Dump and Horse Trailers for sale in North Carolina. 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Army units populating the map are extremely viscious so do not take them lightly. Use your limited range weapons to scout ahead, if possible. Directions to the next machine will be given upon the destruction of the last machine. There are four machines you need to destroy with each one being uncovered after the destruction of the one before it. These catches are not unguarded though, so be careful. If you run out of ammo you can stock up at the various ammo dumps around the map. Rank will determine combat ferocity for hand-to-hand. Be careful fo the last one, you wouldn't want to be to close to the dynamite when it goes off! Any combat between individual soldiers is considered hand-to-hand with each soldier and soldier class having different strengths. Machine Gun bullets, grenades, sniper shots, and TNT. Combat should be initiated using your most powerful weapons: thousands of years from the dawn of civilization to the future of mankind. You have no cities to govern, no way to build new units, and only a handful of skilled soldiers at your disposal. Age of History II is a grand strategy wargame that is simple to learn yet hard. They will throw all sorts of hell your way!ĭifferent from regular Civ 2, this mini scenario is entirely squad based. Join the Civilization 2 Scenario League at CivFanatics here:į/forums/civ2-scenario-league.428/ĭestroy the American Atomic Weapons Program by destroying the production machines at Oaks Ridge, Tennessee!Īfter thoroughly bombing the facility it is up to your strike force to decimate the last few bits of the facility! Be ever wary of American troops on the ground sent in the stop your invading force. index.php?title=Atomic_Eagle_-_Hand_of_the_Reaper_v1.9įile added to this area as part of Blake's lost scenario/mod files restoration & cataloging project which can be found here:į/thre.o-doom-b5-strek-swars-sgate-homm-more.657278/īrowse other Civilization 2 scenarios & mods in the collection here:į/tags/civilization-2-mod/Ī/search.php?query=subject:Civ2ModCollection&sort=titleSorter This scenario has a prequel scenario called Part 1 - Hand of the Reaper which can be found here: Mod files downloaded from Scenario League and repacked in 7zip by Blake. Part 2 of a alternative WW2 era scenario with cool graphics where Nazis invade USA by Harry Tuttle. |
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